8 comments on “As promised: Component Binding “BEHIND THE SCENES”

  1. Nice work, this is very similar with WPF, too bad they skipped a WPF implementation in Mono. On the other side, in MS .net you are limited to mainly gui classes, for a more general approach you would have to do a custom implementation, just like you did here.

  2. Why is Property.Enabled a field and not a property?

    What is with the references to Main, in the classes on Google Code? Just didn’t clean them out, or does it actually serve a purpose?

  3. Meh, Love the game and the concept, but could you lower the requirements? (specifically, graphics card. Mine sucks, and doesn’t have pixel shader 3.0)

    • Sorry man, from the looks of it, the requirements are only going up. :( I just added a deferred renderer in fact. I recommend investing in a new graphics card! You know, for science. ;)

  4. Pingback: Digital art, Facebook 3D Graph Explorer, and more Project Lemma « et1337 makes games

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